my fist attempt to render a skinned volumetric character. low FPS because high of density slices. A quick look gives a life like figure impression.  i haven’t implement any transfer function. i think low density could give a good result, it just editing shader is not my top priority right now.

skinning

another shot, a closer look. something wrong with the neck, fingers, etc. to be honest i took a while for me to make a custom exporter from blender to produce this skinned mesh. a custom file format. the gaping neck actually caused by the algorithm failed to sort 8 vertices to form a cuboid shape. because the model are a blender mesh, and i haven’t been able to get vertices in the correct order.

skinning2

anyway animated muscle and veins are awesome to watch.

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